Luciferins

openFrameworks and color

Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be…

Luciferins

openFrameworks and openGL

OpenFrameworks is another creative coding platform. It’s an open source C++ toolkit, “developed by Zach Lieberman, Theodore Watson, and Arturo Castro (“the core”), with help from the OF community.” As a result, it supports many…

Luciferins

Looking deeper into graphics

I was leafing through a text of mine, Generative Design. It’s a beautiful text of artists and designers that use Processing within their practice. I highly recommend the book. It…

Luciferins

Handing color changes

Processing is an excellent environment for prototyping and working. It’s a great way for me to start to see how things can work together, as well as thinking through how…

Luciferins

Plan of Action – P.O.A.

The successful implementation of this piece requires extensive programming knowledge and expertise to create graphical animations, an in-depth exploration of projection mapping to develop real-time structured light systems and audio…