programming

Luciferins

Luciferins: Graphics & Tracking

After some refinement of the graphics code, I hooked up the Kinect and threw together some code to demonstrate the tracking.  It’s working with a basic depth threshold. In reality,…

Luciferins

openFrameworks and color

Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be…

Luciferins

openFrameworks and openGL

OpenFrameworks is another creative coding platform. It’s an open source C++ toolkit, “developed by Zach Lieberman, Theodore Watson, and Arturo Castro (“the core”), with help from the OF community.” As a result, it supports many…

Luciferins

Handing color changes

Processing is an excellent environment for prototyping and working. It’s a great way for me to start to see how things can work together, as well as thinking through how…