Luciferins: Graphics & Tracking

After some refinement of the graphics code, I hooked up the Kinect and threw together some code to demonstrate the tracking. 

It’s working with a basic depth threshold. In reality, this needs to work with blob tracking within a specific depth threshold. The Kinects would be higher up in the space (near the ceiling) and facing down, essentially tracking heads and arms. 

So, the tracking still has a ways to go in development. Yet, it’s still nice to see this up and running with the newer animations. 

Next up is to refine the tracking and the graphics. The graphics need to enlarge and to have a visual change as to when the communication portal is opening.