Moving to real-time projection mapping from electronics

I create interactive and responsive multichannel light and sound installations. I build everything myself: the electronic circuits to control each individual light and speaker; the code to respond to input and to control the output sound waves and light. I use a variety of technologies to achieve my artistic goals. As a result, my studio practice is a hybrid of programming code, custom electronics and creating felt structures, in addition to my conceptual research. My works are meant to surround viewers in the space, allowing viewers to move within and experience the installation with their bodies. I place individual lights and speakers through a space, each being uniquely and independently controlled. I’ve used glow powder, LED matrices, and LED textiles. They have been too messy, expensive or difficult to control.

I’ve never been drawn to projected images or animations as a result of not being able to map them dimensionally (too flat) nor able to darken the negative spaces (unable to isolate). Until now. With the advent of affordable projection mapping technology, wires no longer limit my ideas. As an artist constantly working in technology, my skill set is constantly growing and influencing the projects I create. New tools only refine my visual language, making it more eloquent. I seek to develop real-time projection mapping tools in order to bring Luciferins into fruition after 12 years of trials and ruminations.