Luciferins

Luciferins

Luciferins: Graphics & Tracking

After some refinement of the graphics code, I hooked up the Kinect and threw together some code to demonstrate the tracking.  It’s working with a basic depth threshold. In reality,…

Luciferins

Luciferins: Graphics v1

After taking a break from programming the graphical animations, I came back to it and took a deeper look at the code. It was processor heavy, without much to demonstrate…

Luciferins

Luciferins – concept

Luciferins is a piece that has haunted me for years. I was enamored with a BBC special about the deep oceans and bioluminescence in plants and animals. Since watching that…

Luciferins

openFrameworks and color

Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be…