openFrameworks and color

Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be wise to port the existing code, play with colors a bit, and after thinking more about Eno Henze’s work, I had to experiment with shapes. […]

openFrameworks and openGL

OpenFrameworks is another creative coding platform. It’s an open source C++ toolkit, “developed by Zach Lieberman, Theodore Watson, and Arturo Castro (“the core”), with help from the OF community.” As a result, it supports many C++ libraries. OF works great with openGL, a high level graphics language that operates on your GPU vs CPU. What this means, is that by […]

Handing color changes

Processing is an excellent environment for prototyping and working. It’s a great way for me to start to see how things can work together, as well as thinking through how to structure things programmatically. Initially, I started working with color and working with different ways to change color. While at Eyeo 2013, I attended Memo […]