Looking deeper into graphics

I was leafing through a text of mine, Generative Design. It’s a beautiful text of artists and designers that use Processing within their practice. I highly recommend the book. It is extremely well designed as a book that discusses programming, gradually building up to more complicated code, and folks in the field that utilize these […]

History

I create interactive and responsive multichannel light and sound installations. I build everything myself: the electronic circuits to control each individual light and speaker; the code to respond to input and to control the output sound waves and light. I use a variety of technologies to achieve my artistic goals. As a result, my studio […]

Plan of Action – P.O.A.

The successful implementation of this piece requires extensive programming knowledge and expertise to create graphical animations, an in-depth exploration of projection mapping to develop real-time structured light systems and audio engineering for the mixing and mastering of the audio tracks. As a result, I’ve broken the project cycle into 3 phases: Animation and Movement, Projection […]