openFrameworks and color

Moving forward,¬†openFrameworks¬†will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be wise to port the existing code, play with colors a bit, and after thinking more about Eno Henze’s work, I had to experiment with shapes. After all, everyone needs a break once in a while and to have some fun! So I put together some scripts that played with changing color, and the fading away of agents. This is key, as one of the goals to fulfill the project: As the viewer disturbs the felt strips, they awake with color clouds and shape agents which move across the field of felt strips, before fading away. So I did some basic color tests in OF with the agents fading away.

I started to play with interactivity. In this script, the agent changes shape on mouse-over.

I started to think about how I wanted to construct the virtual space, so that there would be depth of field. Once I have that, then I can start placing the graphical agents within that.

I was thinking of joining cubes together, but thought there must be a better way of doing this. After jumping on OF’s IRC, I was correct. There is a better way – shaders.

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