• openFrameworks and color

    Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be wise to port the existing code, play with colors a bit, and after thinking more about Eno Henze’s work, I had to experiment with shapes. […]

  • openFrameworks and openGL

    OpenFrameworks is another creative coding platform. It’s an open source C++ toolkit, “developed by Zach Lieberman, Theodore Watson, and Arturo Castro (“the core”), with help from the OF community.” As a result, it supports many C++ libraries. OF works great with openGL, a high level graphics language that operates on your GPU vs CPU. What this means, is that by […]

  • Felting Strips

    Felting is a nice change from programming. Its a different feeling of creation – more physical and sensual. It’s a chance to literally feel things come together. It’s similar to programming in that it involves quite a bit of tweaking throughout the creation process to get things right. For this piece, I’m nuno felting, which […]

  • Looking deeper into graphics

    I was leafing through a text of mine, Generative Design. It’s a beautiful text of artists and designers that use Processing within their practice. I highly recommend the book. It is extremely well designed as a book that discusses programming, gradually building up to more complicated code, and folks in the field that utilize these […]

  • Handing color changes

    Processing is an excellent environment for prototyping and working. It’s a great way for me to start to see how things can work together, as well as thinking through how to structure things programmatically. Initially, I started working with color and working with different ways to change color. While at Eyeo 2013, I attended Memo […]

  • History

    I create interactive and responsive multichannel light and sound installations. I build everything myself: the electronic circuits to control each individual light and speaker; the code to respond to input and to control the output sound waves and light. I use a variety of technologies to achieve my artistic goals. As a result, my studio […]

  • Plan of Action – P.O.A.

    The successful implementation of this piece requires extensive programming knowledge and expertise to create graphical animations, an in-depth exploration of projection mapping to develop real-time structured light systems and audio engineering for the mixing and mastering of the audio tracks. As a result, I’ve broken the project cycle into 3 phases: Animation and Movement, Projection […]

openFrameworks and color

Moving forward, openFrameworks will soon provide more options and room for growth within the project, so it’s best to change horses. Before diving completely into openGL and shaders, I thought it’d be wise to port the existing code, play with colors a bit, and after thinking more about Eno Henze’s work, I had to experiment with shapes. […]

openFrameworks and openGL

OpenFrameworks is another creative coding platform. It’s an open source C++ toolkit, “developed by Zach Lieberman, Theodore Watson, and Arturo Castro (“the core”), with help from the OF community.” As a result, it supports many C++ libraries. OF works great with openGL, a high level graphics language that operates on your GPU vs CPU. What this means, is that by […]

Felting Strips

Felting is a nice change from programming. Its a different feeling of creation – more physical and sensual. It’s a chance to literally feel things come together. It’s similar to programming in that it involves quite a bit of tweaking throughout the creation process to get things right. For this piece, I’m nuno felting, which […]

Looking deeper into graphics

I was leafing through a text of mine, Generative Design. It’s a beautiful text of artists and designers that use Processing within their practice. I highly recommend the book. It is extremely well designed as a book that discusses programming, gradually building up to more complicated code, and folks in the field that utilize these […]

Handing color changes

Processing is an excellent environment for prototyping and working. It’s a great way for me to start to see how things can work together, as well as thinking through how to structure things programmatically. Initially, I started working with color and working with different ways to change color. While at Eyeo 2013, I attended Memo […]

History

I create interactive and responsive multichannel light and sound installations. I build everything myself: the electronic circuits to control each individual light and speaker; the code to respond to input and to control the output sound waves and light. I use a variety of technologies to achieve my artistic goals. As a result, my studio […]